Nicolas "Yazawa" Rocha
Hey! I'm Nicolas Rocha, from Curitiba, Brazil.I've been into video games for as long as I can remember, and I focus on both game production and programming. Hideo Kojima is a huge inspiration for me — his wild and bold ideas that continue to create new visions for the gaming industry to this day.I’m always up for a new challenge and love to keep learning along the way!
Work Experience
Technical InstallerKaraokê CenterJul 2019 - Feb 2022 · 2 years 8 months• Installation and removal of karaoke equipment rented by clients.• Provided support during the installation period.• Taught clients how to operate the equipment.• Managed schedules and routes to save gas for the driver and time for the team.
Administrative AssistantKaraokê CenterFeb 2022 - Jul 2022 · 6 months• Gathered sales data.• Organized client registration.• Provided pre- and post-sale support.• Packaged products for shipping via postal service.• Tested and maintained products.• Handled sales for clients with scheduled appointments.
Sales ConsultantMotorola BrazilMay 2023 - Nov 2023 · 7 months• Persuasion and negotiation skills.• Monthly target system.• Knowledge of Motorola products, from smartphones to smartwatches and headphones.• Managed interactions with coworkers and handled potential conflicts with customers.After a few months, I started assisting in training new salespeople and managing the store.
Sales ConsultantTIM BrazilDec 2023 - Jul 2024 · 8 months• Persuasion and negotiation skills.• Knowledge of all company systems.• Familiarity with all plans and pricing offered by the telecommunications company.• Created promotional materials for the store and individual WhatsApp Business accounts for each salesperson.• In-depth understanding of all models sold in the store and their respective differences.• Provided post-sale support.• Applied protective films to devices.As time went on, I began training new team members and became a go-to resource for the team and managers regarding technical specifications of smartphones and plans. Before leaving the company, I was invited to become a supervisor at a store in another shopping mall.
Skills
• 5 years of experience in sales and customer service;
• Basic knowledge of Unity, Unreal Engine 5, and Construct 3;
• Basic knowledge in Canva and Premiere Pro;
• Advanced knowledge in Streamlabs and Streaming Platforms such as Twitch and Youtube;
• Basic knowledge of Python;
• Fluent in English and Portuguese, intermediate in Spanish, and currently studying Japanese;
• Strong communication skills and ability to work well in a team;
• Extremely quick and agile at learning new things;
• I can easily assemble and disassemble a whole computer.
Education
High School GraduateColégio Madalena Sofia - 2021Bachelor in Electronic Engineering (Not Concluded)Universidade Tecnológica Federal do Paraná - 2022Bachelor in Game Development (Currently Enrolled)Pontifícia Universidade Católica do Paraná - 2023
Achievements and Recognitions
• Accepted into Instituto Federal do Paraná for a Technical Course in Information Technology;• Accepted into Universidade Federal do Paraná for Electrical Engineering;• Accepted into the Universidade Tecnológica Federal do Paraná for Electronic Engineering;• After 3 months at Motorola, I was recognized as the top salesperson in the Southern region several times;• Received a personal invitation from the Paraná Coordination of the company JUFAP to work at TIM;• After 3 months at TIM, I was recognized as the top salesperson in the Southern region, surpassing the top salesman who had been leading for almost 2 years;• After 5 months at TIM, I was invited to become a sales supervisor at another shopping mall;• My first game was rated as the best in the Experiência Criativa 2 class in 2023.
PROJECTS
The Last VikingGame developed for the Creative Experience 1 course, focused on learning to create platform games and exploring the genre.I was responsible for the game’s artwork and menu programming.
Bexigôncio e sua Incrível Aventura FantásticaMeme game developed in the Construct 3 engine, focused on creating unique mechanics for a game, made for the Game Design course
Elevator Down to HellMy first 3D game developed in Unity, made entirely by myself—from programming to game design and animations. It's a horror game with a hide-and-escape system from the killer in an abandoned laboratory.I presented the game at the PUC Game Show 2024/1.
Blackheart_My first game, focused on narrative and storytelling for the Creative Experience 2 course. I developed the entire game on my own, from all the artwork to the programming in the Twine engine.I presented the game at the Planet PUCPR 2023.
About me
Yazawa
In 2023, under the pseudonym Yazawa, I started publishing my games on Itch.io. I've always been a huge fan of the horror genre, which was my focus for a long time, but now I’m exploring other genres and engines.
Photography
At a random 1950s-themed party thrown by one of my dad’s friends, I decided to start taking some pictures, and after showing the photos and seeing the people's reaction, I started to enjoy photography. Ever since, I’ve been learning and practicing more, sharing my photos on social media!
Gaming
My main hobby since childhood, and my biggest passion, has always been video games. I've played a huge variety of games over the years, but these days I’m mostly focused on team-based multiplayer games like CS 2, Valorant, and League of Legends.
Check my personal Instagram page, my photography work and my Youtube page below:
biography
I’ve been passionate about technology for as long as I can remember. Born in 2004, by the age of 8, I was already taking apart computers and installing Windows, all thanks to my uncle, who worked in systems analysis. I loved spending weekends at his house, where he taught me and encouraged me to explore this universe.During my teenage years, when it was time to choose a career, I dove deep into physics and decided to pursue engineering. I was accepted into Electrical Engineering at UFPR and Electronic Engineering at UTFPR, ultimately choosing to study at UTFPR. However, after a year, I realized it wasn't quite what I wanted. I felt the need for something that would allow me to explore my creative side more.That's when, after much research, I discovered the Game Development course at PUCPR, which captivated me immediately. I’m studying in this field with the enthusiasm I always knew I would have if I found the right path.Since I was 15, I’ve worked in customer service. I've worked as an administrative assistant and in sales, always standing out for being self-taught and dedicating myself wholeheartedly to everything I do.Today, at 20 years old, I have a big dream: to join the Apple Developer Academy. It's a goal I carry with me and a promise I made to my parents, who have always believed in my potential.



